Until now the zone forgot you the moment you took the headset off. Whatever you had scavenged, wherever you had got to, gone. October is the month that stops.
Your Gear Stays in the Zone
When you leave a server, everything you were carrying is packed into a duffle bag and dropped where you were standing, with your name on it. It is still there when you come back, on that server, after restarts, after days. Walk up, claim it, and you are back to where you left off, in the same place with the same loadout.
The bag is you while you are away. Other survivors can find it. A few rounds into it and it bursts, spilling your gear for whoever is standing there. So where you log off matters now: a locked room is a better bedroom than the middle of the road.
Weapons, magazines and the ammo in them, attachments, chambered rounds, medical supplies and gas masks all come back exactly as they went in.
The ATV Carries Three Guns
The ATV now has three weapon slots on it. Hold a gun over a slot, it highlights and you feel it in the controller; let go and it is racked. Grab it to take it back. What you rack comes back as you left it: magazine, chamber, attachments.
It changes how a run works. You are no longer limited to what fits on your body, so a scavenging loop can bring back more than it leaves with, a squad can share one vehicle's rack, and a loadout for the next fight can be ready before you get there. Rolling up with a full rack is also a lot more interesting for whoever is waiting for you.
Crash Proof
Your state is now also recorded on a timer while you play, not only when you leave cleanly. A server crash, a dropped connection or a headset dying mid-session no longer costs you the run. You come back to the last snapshot instead of to nothing.
Season 1
The pre-season is over. Season 1 starts with this update. Kills, loot and squad standings on the Discord leaderboards now count from the hour the update went live, on Desert and Valley.
Housekeeping
The round clock no longer stalls on an empty server, so the first person to join an idle map gets a live round rather than a frozen one. Vehicles no longer collide with bags. Name tags on bags face you properly.
By the Numbers
By the Numbers
October 2026 · Season 1 · Desert & ValleyMost zombies killed: Tom.Ace.2O7 with 2,190. Top squad: haxkersareB4D with 2,216 kills.
Changelog
- Duffle bags: leave a server and your inventory and position are saved into a
bag at your feet; claim it to restore everything
- Bags persist across server restarts and are restored on boot
- Bags can be shot open; the contents spill
- ATV weapon rack: three slots, hover to highlight, drop to rack, grab to take;
magazine, chamber and attachments preserved
- Periodic state snapshots while you play, so a crash restores your last state
- Season 1 opens; leaderboards reset to the release hour
- Round cycle runs on an empty server instead of waiting for a player
- Vehicles pass through bags; bag name tags face the player
- Valley and the example maps rebuilt on the production modkit
- Assorted backend and logging cleanup
Next up is the Shelter System in November: claim a building as your squad's base, with lockers, gun racks and respawning inside. See the roadmap, or come argue about it in the Discord.