PavZ_Director
The per-map settings hub. Place exactly one per level to configure zombie difficulty, the starting loadout, and per-map metadata for the whole match. Also holds the Encounters map used for scripted zombie encounter areas.
| Variable | Type | Default | Description |
|---|---|---|---|
| ZBodyCount | int | 10 | Target number of zombie bodies kept spawned at once. |
| ZombieDamagePerHit | float | 12.0 | Damage a zombie deals per attack. |
| ZombieRespawnTimeMin | float | 4.0 | Low end of the random delay (seconds) between zombie respawns. |
| ZombieRespawnTimeMax | float | 8.0 | High end of that same respawn delay range. |
| BaseZThreatAmount | int | 3 | Baseline zombie "threat" per player, before any ZThreatVolume markers add to it. |
| ZombieSpawnMinDistance | float | 3000.0 | Closest a new zombie is allowed to spawn to a player. |
| ZombieSpawnMaxDistance | float | 10000.0 | Farthest a new zombie is allowed to spawn from a player. |
| ZombieWalkableFloorAngle | float | 70.0 | Steepest floor slope (degrees) zombies can walk on. |
| ZombieMaxStepHeight | float | 50.0 | Tallest step/ledge zombies can climb. |
| bEnableStartingItem | bool | true | Whether players spawn holding a starting weapon. |
| PlayerSpawnItemId | name | sawedoff | Item ID given as the starting weapon. |
| Encounters | Map | null | Scripted encounter zones and their configured encounter data. |
| MapName | string | null | This map's display name. |